QUT eSports Exhibition Kicks off Anglican Competition
Congratulations to Matthew Flinders Anglican School for winning the inaugural 2018 Anglican Schools eSports Exhibition! The competition was held on the 28th November at the QUT Arena, Australia’s first university gaming arena. Congratulations to all participating teams you were all truly wonderful ambassadors for your school!
The cheering, the laughter, the teamwork, the resilience in defeat and the good sportsmanship both online and also in the real world. A great day!
Teams not only competed in three different popular, age appropriate, games they were introduced to the wider aspects of eSports. Teams were introduced to possible pathways to career and tertiary development at the university.
Students were introduced to practical the application of psychology in player and team management as well as the need for ICT skills in network administration, programming to multimedia streaming and sports casting. St Luke’s school watched in the school library back in Bundaberg.
At the end of the competition team captains spoke to the group about what they had learned and highlighted positives from the day.
See you in ASEL Season 1 2019!
Anglican Schools eSports League
What our eSports is…
Competitive: You are there to win but winning isn’t everything.
Promoting Team Work: This is essential to overcome obstacles and challenges from the other teams in the league.
Focusing On Strategy: Pre game prep, in game reactions and post-game break down. Do you know the other teams strategies?
An Equal Opportunity Community: Inclusive for everyone.
Exhibiting Respect: Participants follow the golden rule by treating others how they want to be treated online and offline.
Promoting Critical Reasoning: Quick thinking trying to be one step ahead of your opponents with fast paced coordination with your team to deal with in game problems as they arise.
Exhbiting Resilience: exhibiting grace and getting back up from personal defeat as well as in team defeat.
Responsible: Owning your own actions not just the successes but also failures.
Teams Are Upstanders: Helping your team mates online as well as offline and being an ambassador (positive role model) for others.
What eSports is not…
- Playing on devices isolated in your room
- Unbalanced screen time with real life
- Lone wolf game play
- Game addiction over real world commitments
- Not attending to real life needs
- Game rage on others while playing online
- Rude and inappropriate comments online and offline
- Rude and inappropriate social media posts
- Biased and exclusive
- Focused on the negative and agression
Why we take this seriously ...
The eSafety Commissioner’s Office State of Play release 2018 research from an Australian Youth Participation Survey revealed:
- 1 in 2 (approximately) youth aged between 8-17 years had played esports title.
- 6 out of 10 youth aged between 8-17 years played online multiplayer games.
- 17% of multiplayer gamers have experienced in-game bullying.
We are linking our programs with digital leadership to inspire the next generation of entrepreneurs and digital achievers
Figure 3: Participation in the esports phenomena eSafety Commissioner: State of Play 2018
Thank you very much to the people who have made this possible. Your students are pioneers and you have introduced them to new career and education prospects. Thank you to QUT eSports Arena especially to Nicholas Lynch and Michael Trotter without you we wouldn’t be here. We look forward to 2019 Season 1!